How game companies can boost cybersecurity and avoid Fortnite’s …

The mobile gaming market is one of the fastest growing industries, and for the first time, market watchers forecast it to generate more than half of the global gaming market revenue in 2018. In the first half of 2018 alone, a total of 19.5 billion mobile games were downloaded across both Google Play and the Apple App Stores. As the industry expands, it’s becoming an even greater target for hackers, particularly when a company is not careful about disclosing vulnerabilities.

Fortnite’s fix fiasco

Most recently, Epic released the Android version of Fornite independently, rather than through the Google Play Store — therefore avoiding Google receiving any of the in-app revenue. The cons, however, outweighed that pro by putting Android users at a greater security risk.

Google ended up discovering a vulnerability within the Fortnite installer app, which could enable hackers to replace the legitimate software with a fake, malicious version

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