Meeting cybersecurity challenges through gamification

Ben Dickson is a software engineer and freelance writer. He writes regularly on business, technology and politics.

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When it comes to cybersecurity issues, we always seem to be dealing with either shortages or excess. Everywhere there’s talk of how data breaches are growing in number, size, severity and cost, and there are always too many new security holes, vulnerabilities and attack vectors that need to be fixed.

On the other hand, there’s a widening cybersecurity talent gap to fill vacant posts. We never seem to have enough tools to deal with new threats and malware that are sprouting on a daily basis, and there’s not enough data to make smart assumptions and decisions (or in some cases, too much data and too many false positives to find the real threats).

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